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In early conceptualisations, the game would have told three stories; each through a different protagonist.
Later, the idea that story trajectories would meet throughout the game was developed from the stories of Grand Theft Auto IV.
The three main playable characters in Grand Theft Auto V are Michael De Santa, a retired former bank robber who lives with his dysfunctional family on the proceeds of his former life; Franklin Clinton, a gang member who makes a living as a repo man for an unscrupulous Armenian car dealership; and Trevor Philips, Michael's former partner in crime, who lives alone in a trailer in the desert, where his reckless and psychotic behaviours are fuelled by drug addiction.
The three acquaintances are drawn into Los Santos' criminal underworld "in the pursuit of the almighty American dollar".
The use of multiple lead protagonists, as well as the cast in general, has received generally positive reviews from gaming magazines and websites.The team's main motivation for including three protagonists was for Grand Theft Auto V to innovate game storytelling and to prevent the series from feeling stale by not evolving the core structure of the gameplay.The concept of having three interconnected protagonists was devised during the development of Grand Theft Auto: San Andreas (2004), but the team felt they did not have the technical capabilities to realise it.It felt like that was a good device that we'd never used in the past.Repeating ourselves is a fear when we're doing games where part of the evolution is just technological".
Houser said the team characterised Michael and Trevor as juxtapositions of each other.